Ooblets

A pretty weird game about
farming, creature collection, and dancing

Ooblets at E3!

We can finally spill the beans! Microsoft has invited us to show an early demo of Ooblets on the show floor of E3!

To give you some background, just back in March of 2016, Ben (perplamps) and I were just beginning to formulate our plans for our game studio and we were figuring that there would be a long slow build-up of making little games nobody heard or cared about until maybe one of our games would spark some interest and people might start taking us seriously...

Cut to today and we're showing our first game off at E3! Things have happened so fast we can't really make sense of it.

Devlog 6: Berry Busy Babbos

It’s been about a month since the last devlog and it’s probably been our craziest month so far. We’ve posted about some of the stuff that’s happened, but we’ll recap everything here:

Our first ever GDC!

Ben (@perplamps) here, writing during the fourth hour of our plane ride back across the country. We’re coming back from the Game Developers Conference, which is a huge all-week event in San Francisco where people in the game dev community run talks, show off their games, schedule a billion meetings, and go to way too many parties.

I figured I’d do a bit of a recap of our experience and some random post-GDC thoughts since it was Rebecca’s and my first ever GDC (and she’s asleep)!

What we did:

Oh yeah we also have a little trailer

Devlog 5: A pretty good one I think

This month has been a bit less focused on visual assets and more focused on core gameplay systems. Here’s what we worked on:

Devlog 4 (best devlog so far!)

We've taken the past month to regroup a bit and polish some of our core gameplay, as well as level up our community-building efforts.

Here's a breakdown of what we've been up to:

New name, same game

First off, I want to thank everyone for being so supportive and positive about our work. We never expected to get this far in such a short amount of time, and it’s really thanks to all of you for wanting to be a part of the world we’re building.

Part of getting a little bigger is having to worry about all sorts of boring legal junk like trademarks. To that end, you might have noticed we have a new name...

Where was once Moblets now stands Ooblets!

Devlog 3

Since nonplayercat is frantically busy preparing for Day of the Devs tomorrow, I'll be covering some of what we have (read: she has) been working on since our last big update in September:

Stickers!

The wonderful and talented Bree Lundberg made this amazing Moblets sticker design:

Devlog 2

So it turns out I’m not very good at writing devlogs. It’s been far too long! I’ve gotten way more done since the last devlog than could fit in a single reasonable writeup. We’re talking tons of new characters, new moblets, new buildings, new systems, new everything!