Well this is embarrassing…
We had this great idea to do this devlog as a video because we figured it would be a fast way to go through everything we worked on without having to make gifs and screenshots and stuff, and people would get to know us better!
It turns out, the only thing you’d get to know about us in said video is that we’re incapable of making videos.
After spending like 4 hours setting everything up and doing about 200 takes, we decided vlogging wasn’t for us. Our inability to even get the introductory “hey!” right would amaze and bewilder you.
With our tails between our legs, here’s what we were going to go over in the video:
We can finally spill the beans! Microsoft has invited us to show an early demo of Ooblets on the show floor of E3!
To give you some background, just back in March of 2016, Ben (perplamps) and I were just beginning to formulate our plans for our game studio and we were figuring that there would be a long slow build-up of making little games nobody heard or cared about until maybe one of our games would spark some interest and people might start taking us seriously…
Cut to today and we’re showing our first game off at E3! Things have happened so fast we can’t really make sense of it.
IT’S REAL! Get excited! (But don’t get too excited, because the game is still planned for a 2018 release) Now we gots ourselves a Steam page so you can wishlist, follow, or just stare longingly at it.
On that page there’s a lil button that’s all like Add to your wishlist and I need you to CLICK. THAT. BUTTON. I know I’m asking for a lot of clicks of you but I think you’re up to the task.
If you don’t see that button, it’s probably because you’re not logged into Steam so you might definitely need to do that, too.
Ben (@perplamps) here, writing during the fourth hour of our plane ride back across the country. We’re coming back from the Game Developers Conference, which is a huge all-week event in San Francisco where people in the game dev community run talks, show off their games, schedule a billion meetings, and go to way too many parties.
I figured I’d do a bit of a recap of our experience and some random post-GDC thoughts since it was Rebecca’s and my first ever GDC (and she’s asleep)!
What we did:
I’m so glad to finally be able to blab about all the exciting secret stuff that’s been going on with Ooblets lately.
How do I build up the suspense here? Ehhh never mind here it is:
This month has been a bit less focused on visual assets and more focused on core gameplay systems. Here’s what we worked on:
We opened up our Patreon for Ooblets a couple days ago, and the response has been insane. I really wasn’t sure how it was going to go, but we’ve already gotten over 100 supporters!
If you’d like to help support us too and get more behind-the-scenes info, email updates on our progress, and the ability to vote on game development choices, you should become a patron, too!