Post-launch recap!

It’s been a really wild last couple weeks. We’re so thankful to all the people who have bought the game, streamed and made videos of it, told their friends about it, made fan art, and participated in the community!

We weren’t sure whether Ooblets would live up to expectations, so we were very glad to see how warmly it was received. It’s been a difficult year leading up to this, but the positive response has made us incredibly happy.

We’ve been frantically busy fixing and improving things (our changelog has over 110 items since launch) and we just added a system to deposit excess ooblets you might have acquired (see the sign near the Wildlands).

The new updates with ooblet re-homing should be live on both Xbox and Epic now. There are a lot of bugs we still need to fix but hopefully we can find some time to start adding in more content soon, too!

Continue to see our changelogs since launch:

Ooblets is available now!!

Buy it on the Epic Games Store (PC) or Xbox!

Ooblets is our lil studio’s first game release, and we’re really excited to have people finally play it. Developing Ooblets has been our lives for the past 4 years, and it’s been a pretty wild ride full of major ups and downs.

There’s still a long way to go to take it from early access to 1.0, so I hope you’ll all join us for the journey.

We want to profoundly thank all the folks who made Ooblets possible, from those who have contributed their incredible work on the game to all the friends and fans who have supported us over the years. We couldn’t have done all this without you.

We’re probably going to be inundated with a lot of stuff for a while, so please bear with us if we can’t respond to everything immediately.

For support, bug-reporting, or just friendly chat, join our Discord:

Early Access Release Date!!

So excited to finally announce our early access release date: ๐ŸŽ‰

๐ŸŒŸ๐Ÿ„ JULY 15th! 2020! ๐Ÿ„๐ŸŒŸ

That’s so soon!

We’ll be launching on the Epic Games Store (PC) and Xbox One. If you’d like a reminder on launch day (and to get other Ooblets updates), join our mailing list.

It’s been a very long road but it’s finally coming together, and we’re really glad to have all of you along with us. There’s still a lot ahead as we work towards 1.0, but we’re very excited to hit this milestone.

See you all in Badgetown soon!

Key art reveal and new trailer!

As part of the PC Gaming Show, we unveiled our new key art (above) by Dina Norlund and our big new early access trailer:

You might notice that at the end of the trailer it says we’re launching this summer, and it’s currently this summer… so expect some more specific announcements very soon!

Our Wholesome Direct trailer and another debut tomorrow!

We were really thankful to be invited to participate in the first ever Wholesome Direct last month, so we made a whole new trailer for it. Watch it above! The whole event was a huge success and showed off a lot of amazing games.

On top of that, we just made ANOTHER trailer for the PC Gaming Show that we’ll be debuting on June 13th. We worked really hard on it so we hope you watch the show live at 11am PT.

April 2020 Devlog

As we prophesied last month, this devlog doesn’t have too much juicy stuff to report since we’re deep into bug fixing mode and preparing for certification.

That said… we finally added in a map for Badgetown and we’re really happy with how it turned out so we wanted to share it with you all.

March 2020 Devlog!

This past month has been a little difficult with everything going on in the world, but we still managed to get a lot done and we’re a lot closer to the finish line.

February 2020 Devlog

Since there’s not much else going on in the world these days, let’s talk about Ooblets!

This month was pretty busy for us as we finalized Mamoonia and all its associated content, added in some features we’d been putting off, fixed up a bunch of our cutscenes and quest sequences, and checked if everything was working.

January 2020 Devlog

First devlog of 2020!!!

I don’t want to get you excited, but ยกGET EXCITED! because 2020 is the YEAR OF THE OOB. It’s been foretold in the prophecies/milestone calendar. That’s really all I can say about that right now so feel free to draw all sorts of wild conclusions.

So what’d we get up to in January huh??

2019, a year in review

It’s been a really weird year full of huge ups and downs for us. We weren’t expecting it, but we’ve been on the receiving end of some of the worst and some of the best of humanity while we were in our pajamas trying to make a goofy little video game.

The outpouring of kindness and support we’ve received has meant more to us than anyone can probably imagine. We’re so lucky to have such caring and friendly fans, and the negative attention from the usual corners of the internet really just highlighted that.

On the development side, everything is going really well. This year we got to a point where we could tie all our disparate wacky systems together and play with how they get along. From that starting point, we’ve been massaging everything into a cohesive, hopefully fun game by building up weaker systems, removing tangential stuff, and letting ourselves sometimes add a couple new systems (only where totally absolutely necessary of course…).