Hello again! I try to write up a summary at the end of every month of what we’ve accomplished and dealt with. This past month has involved a lot of… unexciting changes, like balancing, bugfixing, filling in missing animations, and UI tweaks—but that’s a good thing!
If the number of systems I’m adding or drastically changing is decreasing, it means we’re not sooo far from a launch (there were still a couple of new systems we added though…)
So what have we been up to in April?
Hi everyone! I know we’ve been a bit quiet this past month. It’s because we’ve been preoccupied with a bunch of Ooblets stuff that’s not left us a lot of time to be very social on social media… BUT we’re planning on carving out more time going forward to share a lot more with you.
So what’d we get up to in March?
I know we’ve been a bit quieter than usual this month, which is because we’ve been super busy! The good news is that means everything is actually coming together!
Oh boy, this is the third January of us working on Ooblets! That’s probably a really long time to be waiting for a game, but not a long time for a two person team to be developing a game like Ooblets.
We know you folks are getting antsy for a release date, and so are we. We don’t have an estimate just yet, but we’re definitely feeling like things are coming together.
First off, if you’ve been following along with Ooblets development, supporting us through Rebecca’s Patreon, being a part of the community, or sharing our work with your friends, thank you so much! You probably have no idea how much we depend on all of you to keep us going.
I was planning on doing a bunch of single-topic devlogs this month but I only ended up doing one… So here’s the recap of whole bunch of stuff from last month!
As game developers, we know firsthand how complicated social interactions are. Games often boil these interactions down a bit to be more manageable, which ends up with situations where you do things like throw turnips at someone every day until they fall in love with you.
While that’s totally on-brand for us, we still wanted to take things in a slightly different direction.
It’s actually probably after Halloween by the time you read this, but that’s okay because we really like Halloween and wish it could be year-round.
To that end, we may have gone a little overboard on all the Halloweeny stuff in Ooblets…
People have been HYPED about this new ooblet since we first teased it with the image above. When we unveiled it on social media a couple days later, the response was pretty intense. It was even covered on a Japanese gaming news site!
Anyway, here it is in all its glory:
Back in June, we revealed that we were changing our battle system over to a dance battle system. One thing we didn’t go into was how it actually played…
We’ve been working really hard on the actual mechanics of the dance battles for a while and we’re finally ready to show you where we’re up to.