Ooblets

A pretty weird game about
farming, creature collection, and dancing

May 2018 Devlog

It's ya girl Rebecca here, trying to sound cool (I'm still workshopping personal intros).

So it's the end of another month and that means that the only thing you've been looking forward to all this time---another Ooblets devlog---is here.

Despite spending most of our time working on something super top secret that we'll be revealing around E3 (which I'll talk a bit more about below), we actually still ended up with a decent amount of cool things I can show you.

Take a look IF YOU DARE:

April 2018 Devlog

Howdo, sprouts! I'm Rebecca (aka @nonplayercat) the programmer and artist on Ooblets here to fill you in on what's been going on with our lives and the game's development over the past month.

March 2018 Devlog

Welcome to the highly-anticipated March Devlog. And what a wonderful March we're having! It's the beginning of spring here, there's no international trade war, and we're all having a great time doing typical March things.

Okay okay so we're a little late getting this devlog out but we've been told that's just how indie games go 🤷

Without wasting any more time, let's jump right in to all the fun stuff we've been up to:

February 2018 Devlog

Real quick before we start, you should join our newsletter! We haven't sent any yet but I think we're going to soon.

Hello! It's me Ben writing to you. In case you're unfamiliar, I do the game design, writing, and other odds and ends on the game. Rebecca does the programming and art, and we also have a couple wonderful freelancers to fill in the gaps.

January 2018 Devlog: A new town on the water, nooblets, machines, shops, and GLEAMIES

What a month it's been! We've gotten so much done on the game that it's crazy to look back on everything-- but that's EXACTLY WHAT WE'RE GONNA DO!

Check out the video above, which admittedly isn't very good in terms of dev vlogs or vlogs or videos in general I guess... but it's all we can seem to make.

So what have we been upppp tooooo? Read on in what we hope will be delight, fair oobfans:

Devlog 10: A Mishmash of Updates!

We were planning on doing another video for this devlog but we're just too busy/lazy to go through all that this month, so instead you have this dreary gif instead. We'll try to get a video out for the next devlog so you don't forget what our beautiful voices sound like.

Let's see what we got up to recently:

Devlog 9: New crops, new ooblets, and a new vlog(ish)

We're baaaack!

In case you noticed the inconsistency, the vlog numbering not matching up with the devlog numbering is just how we roll.

We've done a lot of stuff over the past month so let's dig right in:

Devlog 8: This time, a video

Why do we keep putting ourselves through this??

WE AREN'T GOOD AT VLOGS

Devlog 7: Not a video

Well this is embarrassing...

We had this great idea to do this devlog as a video because we figured it would be a fast way to go through everything we worked on without having to make gifs and screenshots and stuff, and people would get to know us better!

It turns out, the only thing you’d get to know about us in said video is that we’re incapable of making videos.

After spending like 4 hours setting everything up and doing about 200 takes, we decided vlogging wasn’t for us. Our inability to even get the introductory "hey!" right would amaze and bewilder you.

With our tails between our legs, here’s what we were going to go over in the video:

Ooblets at E3!

We can finally spill the beans! Microsoft has invited us to show an early demo of Ooblets on the show floor of E3!

To give you some background, just back in March of 2016, Ben (perplamps) and I were just beginning to formulate our plans for our game studio and we were figuring that there would be a long slow build-up of making little games nobody heard or cared about until maybe one of our games would spark some interest and people might start taking us seriously...

Cut to today and we're showing our first game off at E3! Things have happened so fast we can't really make sense of it.