Ben (@perplamps) here, writing during the fourth hour of our plane ride back across the country. We’re coming back from the Game Developers Conference, which is a huge all-week event in San Francisco where people in the game dev community run talks, show off their games, schedule a billion meetings, and go to way too many parties.
I figured I’d do a bit of a recap of our experience and some random post-GDC thoughts since it was Rebecca’s and my first ever GDC (and she’s asleep)!
What we did:
I’m so glad to finally be able to blab about all the exciting secret stuff that’s been going on with Ooblets lately.
How do I build up the suspense here? Ehhh never mind here it is:
This month has been a bit less focused on visual assets and more focused on core gameplay systems. Here’s what we worked on:
We opened up our Patreon for Ooblets a couple days ago, and the response has been insane. I really wasn’t sure how it was going to go, but we’ve already gotten over 100 supporters!
If you’d like to help support us too and get more behind-the-scenes info, email updates on our progress, and the ability to vote on game development choices, you should become a patron, too!
So what is Patreon anyway?
We’ve taken the past month to regroup a bit and polish some of our core gameplay, as well as level up our community-building efforts.
Here’s a breakdown of what we’ve been up to:
First off, I want to thank everyone for being so supportive and positive about our work. We never expected to get this far in such a short amount of time, and it’s really thanks to all of you for wanting to be a part of the world we’re building.
Part of getting a little bigger is having to worry about all sorts of boring legal junk like trademarks. To that end, you might have noticed we have a new name…
Where was once Moblets now stands Ooblets!
I had such a good time meeting you all and showing off the game!