I was planning on doing a bunch of single-topic devlogs this month but I only ended up doing one… So here’s the recap of whole bunch of stuff from last month!
As game developers, we know firsthand how complicated social interactions are. Games often boil these interactions down a bit to be more manageable, which ends up with situations where you do things like throw turnips at someone every day until they fall in love with you.
While that’s totally on-brand for us, we still wanted to take things in a slightly different direction.
It’s actually probably after Halloween by the time you read this, but that’s okay because we really like Halloween and wish it could be year-round.
To that end, we may have gone a little overboard on all the Halloweeny stuff in Ooblets…
People have been HYPED about this new ooblet since we first teased it with the image above. When we unveiled it on social media a couple days later, the response was pretty intense. It was even covered on a Japanese gaming news site!
Anyway, here it is in all its glory:
Back in June, we revealed that we were changing our battle system over to a dance battle system. One thing we didn’t go into was how it actually played…
We’ve been working really hard on the actual mechanics of the dance battles for a while and we’re finally ready to show you where we’re up to.
Howdo Ooblets friends! It’s me, Rebecca with another update on all the stuff we’ve been working on. It’s been a super busy month for us making a lot of major improvements to things, but who cares about all that when we’ve got NEW OOBLETS:
Howdo! It’s yer bud Rebecca, the programmer and lead artist on Ooblets.
In case you’re new to our gamebaby Ooblets, it’s a farming, town life, and creature collection game that we’re squishing all our personality and hearts into. We’re trying to get it ready for release by the end of the year but it might get pushed later, we just don’t know!
Here’s what’s what from this month:
For quite a while, we’ve been working super hard on a big new feature/reimagining of a core gameplay mechanic in the game, and we’re finally ready to reveal it.
We try to have a very open development and not keep secrets from our audience, but we thought this particular big feature needed a bit of work before we could properly show it off. Plus, we figured it would be fun to do a little sudden reveal!
But now we think it’s ready to share, so here it is:
Read on to get the full scoop:
We’re very very happy to announce that Ooblets will be part of the E3 festivities this year!
There’s gonna be a fun reveal of some secret stuff we’ve been working hard on in the game at the PC Gaming Show.
It takes place on Monday at 3pm PT so don’t miss it!
It’s ya girl Rebecca here, trying to sound cool (I’m still workshopping personal intros).
So it’s the end of another month and that means that the only thing you’ve been looking forward to all this time—another Ooblets devlog—is here.
Despite spending most of our time working on something super top secret that we’ll be revealing around E3 (which I’ll talk a bit more about below), we actually still ended up with a decent amount of cool things I can show you.
Take a look IF YOU DARE: