Hi everyone! I know we’ve been a bit quiet this past month. It’s because we’ve been preoccupied with a bunch of Ooblets stuff that’s not left us a lot of time to be very social on social media… BUT we’re planning on carving out more time going forward to share a lot more with you.
So what’d we get up to in March?
I know we’ve been a bit quieter than usual this month, which is because we’ve been super busy! The good news is that means everything is actually coming together!
Oh boy, this is the third January of us working on Ooblets! That’s probably a really long time to be waiting for a game, but not a long time for a two person team to be developing a game like Ooblets.
We know you folks are getting antsy for a release date, and so are we. We don’t have an estimate just yet, but we’re definitely feeling like things are coming together.
I was planning on doing a bunch of single-topic devlogs this month but I only ended up doing one… So here’s the recap of whole bunch of stuff from last month!
As game developers, we know firsthand how complicated social interactions are. Games often boil these interactions down a bit to be more manageable, which ends up with situations where you do things like throw turnips at someone every day until they fall in love with you.
While that’s totally on-brand for us, we still wanted to take things in a slightly different direction.
It’s actually probably after Halloween by the time you read this, but that’s okay because we really like Halloween and wish it could be year-round.
To that end, we may have gone a little overboard on all the Halloweeny stuff in Ooblets…
People have been HYPED about this new ooblet since we first teased it with the image above. When we unveiled it on social media a couple days later, the response was pretty intense. It was even covered on a Japanese gaming news site!
Anyway, here it is in all its glory:
Howdo Ooblets friends! It’s me, Rebecca with another update on all the stuff we’ve been working on. It’s been a super busy month for us making a lot of major improvements to things, but who cares about all that when we’ve got NEW OOBLETS:
Howdo! It’s yer bud Rebecca, the programmer and lead artist on Ooblets.
In case you’re new to our gamebaby Ooblets, it’s a farming, town life, and creature collection game that we’re squishing all our personality and hearts into. We’re trying to get it ready for release by the end of the year but it might get pushed later, we just don’t know!
Here’s what’s what from this month:
For quite a while, we’ve been working super hard on a big new feature/reimagining of a core gameplay mechanic in the game, and we’re finally ready to reveal it.
We try to have a very open development and not keep secrets from our audience, but we thought this particular big feature needed a bit of work before we could properly show it off. Plus, we figured it would be fun to do a little sudden reveal!
But now we think it’s ready to share, so here it is:
Read on to get the full scoop: