FAQ

What is this game?

It’s Ooblets. It’s like Harvest Moon meets Pokémon meets Animal Crossing. You’ll like it.

Where can I buy the game?

You can’t just yet. If you join the mailing list or follow us on Twitter we’ll let you know when and how you can.

What is the release date?

There isn’t a firm release date but we’re aiming towards 2018.

What platforms will Ooblets be available on?

We’ll be initially be releasing Ooblets on PC and Xbox One

Will there be multiplayer?

We think multiplayer would work really well for Ooblets, but implementing it would basically double the time to make the game, so we’re not planning on it. Maybe we can do it in a sequel!

Can I get a press copy?

Not yet.

Would you answer some questions or do an interview for an article/video?

We love getting press! With such a small team, though, answering questions takes up a lot of valuable development time. That means we can only really answer questions for publications with a pretty big audience. If you think this applies to you and you’re willing to do an email-only interview, feel free to contact us.

Can I monetize videos or streams of Ooblets stuff?

Yep!

What software do you use?

Finding the right software is probably not going to suddenly make you able to make cool stuff. Practice and dedication are more important factors than minor differences between applications. If you think it will help, Nonplayercat uses Unity, Maya LT, Photoshop CC, Illustrator, and Mixamo.

Can I make music for Ooblets?

We’re currently okay for music, sorry!

How big is the team?

Nonplayercat does the art and programming, Perplamps is the game designer and businessy person, and we’ve had a few ooblet designs contributed by the very talented Danette Beatty.

Can I help out?

Yes! It would help if you spread the word about Ooblets! The more people interested in Ooblets means more opportunities open up for us. Every retweet or reblog or shoutout or forward to your grandchildren is super appreciated.

Can I help out and also be paid for helping out or become a part of the team in some way?

It’s unlikely, but maybe. Feel free to reach out with your portfolio if you’re:

  • A creative (lowish-poly) 3d character artist
  • A 3d animator