What is this game?
It’s Ooblets. It’s like Harvest Moon meets Pokémon meets Animal Crossing. You’ll like it.
Where can I buy the game?
You can’t just yet, but you can wishlist it on Steam. Go do it now, I’ll wait!
What is the release date?
There isn’t a firm release date but we’re aiming for 2018, and not like, right at the start of 2018
What platforms will Ooblets be available on?
We’ll initially be releasing Ooblets on PC and Xbox One
Will you release the game on the ___?
Mebbe one day bebe! Who knows? Please stop aaaasking 💖
Will there be multiplayer?
We think multiplayer would work really well for Ooblets, but implementing it would basically double the time to make the game, so we’re not planning on it. Maybe we can do it in a sequel!
Who are you?
We’re Rebecca (programming and art), and Ben (game design and writing). We call our studio Glumberland but it’s more of a studio apartment than a studio. There are a couple freelancers who help us with some art, music, sound, and animation.
What will the game cost?
We haven’t determined that yet. We’ll likely announce it along with the official release date when we’ve figured that out, too.
Can I play a demo or join an alpha/beta playtest?
We have a pretty old demo that we sometimes bring to let people play at expos/conferences but we aren’t distributing any demos, sorry!
We don’t have any playtesting going on right now but when we do, we’ll likely reach out to Rebecca’s Patreon supporters first.
Do you have a press kit available?
Can I get a press copy?
Not yet, sorry!
Would you answer some questions or do an interview for an article/video?
We love getting press! With such a small team, though, answering questions takes up a lot of valuable development time. That means we can only really answer questions for publications with a pretty big audience. If you think this applies to you and you’re willing to do an email-only interview, feel free to contact us.
Could either of you speak at our event?
We’d love to but we’re way too busy making the game this year and coming up with talks and going to events to speak takes up a lot of time. Maybe we can do some events after the game is released.
Do you have a publisher?
Yes we do! We’re being published by Double Fine Presents
Can I monetize videos or streams of Ooblets stuff?
What software do you use?
Finding the right software is probably not going to suddenly make you able to make cool stuff. Practice and dedication are more important factors than minor differences between applications. If you think it will help, Rebecca uses Unity, Maya LT, Photoshop CC, and Illustrator. Ben uses a Speak & Spell.
Can I make music for Ooblets?
We’re okay for music, sorry! Our composer is Slime Girls
Can I do translations for Ooblets?
We’re not doing localizations just yet but if you want to send an email with your localization portfolio, we’ll hold on to it for when we’re ready to look at it. It’d be helpful if you don’t ask for or expect a response.
How do you do your animations?
Our animations are a mixture of work from an animator, stuff we’ve personally mocapped, and things we’ve gotten through Mixamo.
How big is the team?
Can I help out?
Yes! It would help if you spread the word about Ooblets! The more people interested in Ooblets means more opportunities open up for us. Every retweet or reblog or shoutout or forward to your grandchildren is super appreciated.
If you’d like to support development, you can become a patron and get some nifty rewards!
Can I help out and also be paid for helping out or become a part of the team in some way?
We’re unfortunately not taking anyone new on to help out right now.
Can I do work for you for free?
No way! You gotta value yourself and your work so that other people will, too.
Can I submit ooblet designs for you to use in the game?
Unfortunately we can’t use any designs you send in due to intellectual property stuff we don’t really understand.
How do I contact you?
Check out the contact page.
You didn’t respond to my email/DM/PM! What gives?
We actually get a lot of messages all over the place and try to respond to as many as possible. Sometimes we’ll miss some and sometimes we won’t respond to things that have already been answered here in the FAQ. If you feel like we missed something, feel free to boop us again.