Post-launch recap!

It’s been a really wild last couple weeks. We’re so thankful to all the people who have bought the game, streamed and made videos of it, told their friends about it, made fan art, and participated in the community!

We weren’t sure whether Ooblets would live up to expectations, so we were very glad to see how warmly it was received. It’s been a difficult year leading up to this, but the positive response has made us incredibly happy.

We’ve been frantically busy fixing and improving things (our changelog has over 110 items since launch) and we just added a system to deposit excess ooblets you might have acquired (see the sign near the Wildlands).

The new updates with ooblet re-homing should be live on both Xbox and Epic now. There are a lot of bugs we still need to fix but hopefully we can find some time to start adding in more content soon, too!

Continue to see our changelogs since launch:

  • Wildlands ooblet-rehoming system!!
  • Redid our saving system to hopefully lower the number of corrupted saves
  • Added a save file de-corrupter in-game for when it does inevitably happen again
  • Player can always reject seeds, even in the tutorial
  • Added scroll bar to hairdo UI
  • If player does not have a cot, one will be provided for free
  • Shops should all now refill every day (sorry about that, it was because the save data was not saving the inventories of some of the stores each day, so they’d be empty upon load)
  • Fixed issue where some people weren’t seeing items added to furniture store (also a saving issue)
  • Quality settings should save correctly between sessions
  • Removed de-weeding sound when your ooblets de-weed
  • New hairs will show at the top of hair list instead of bottom
  • Watering can shouldn’t show up when you’re looking at the figurines anymore
  • Inventory UX improvements
  • Balloon pathfinding improvements
  • Farming improvements (fixed another scenario where player might get stuck in farming mode)
  • Fixed issue where player was accidentally being given ALL rewards for completing figurine collections, instead of just 1 of the rewards.
  • Increased sea-dangling rewards from higher tier baits
  • Fixed the save & quit button
  • Removed delete all save data button

  • Re-added ooblets to townsfolk
  • If you lose your hot plate, a new one will be provided to you
  • Flat shoes no longer render as gummies
  • Eyeball glasses are no longer witchy hats
  • Ooblets no longer get locked behind doors
  • Ooblets wear their backbacks on their backs now
  • Feet no longer too big for shoes
  • Tinstle’s legsy has been given better directions to deliver badges
  • Peaksnubs’ hifi turned down a bit
  • Oobcoop button-mash crash fixed
  • Save system fixes and better UX
  • Added missing figurines for all ooblets including ones that shouldn’t be there like jama and namnam
  • Allow deleting/dropping of figurines
  • Possible fix for the C++ DLL issue
  • Fixed mouseover not working on wishy quest HUD items
  • Fixed issue where clicking on toggle quests button didn’t work
  • Fixed at least one of the issues that resulted in players getting stuck in farming mode (there may be other issues that cause this)
  • Optimized store refill
  • Respawning via settings will exit farming mode
  • Dance Barn tournament mode UI no longer covers turn limiter UI

  • Improved player-facing error handling for Save File read/write failure (screenshot and send if it happens to you!)
  • Holding mouse over clickable HUD elements will no longer eat space bar press
  • Improved logic for watering can purchases in Meed’s Seeds - final level watering can will no longer persist indefinitely once you’ve purchased
  • Fixed issue where you can’t buy more than one Bunglebee Bun from Polt
  • Flooti kariokas can now be sold to Dubble
  • Grumboire button added to HUD
  • Game won’t soft freeze if pathfinding fails when boarding hot air balloon
  • Re-arranged order of items available in furniture store
  • Added 2 more paint colours to furniture store (EDIT: IT’S CALLED MANATWEE, REBECCA)
  • Improved logic for store filling when all items have been purchased - store won’t fill up with an ocean of Essie sweaters anymore
  • Prevent player from buying same item of clothing twice

  • Fixed the Dance Barn tournaments
  • Finally fixed the cutscene where Outgrid is floating in the ceiling of Mossprouts!!
  • Fixed issue where harvesting crops didn’t show up in day-end summary and didn’t count towards your XP
  • Fix tile locking when moving oobcoops and crunchsters and stuff
  • Removed baits being incorrectly tagged as fertilizer - oopsy!
  • Removed great sprinklers from craftable items since they are WIP. For those of you who already made them, you get to keep them and they will water a 7x7 area (but may cause CPU strain)
  • Increased size of scene triggers between Badgetown and player farm, so that hopefully fewer people will sneak through to THE VOID
  • Increased cost of farm upgrade
  • Increased cost of Faster Run I and Faster Run II
  • Some autosave optimization
  • Made the task list UI scrollable

  • Nerfed rate at which rocks, weeds, and logs spawn on farm
  • Talking to Melda outside the clubhouse just before the clubhouse opening cutscene will no longer lock up the game
  • Moved “respawn” button to settings panel, now labeled “I’m stuck”
  • Prevent placing wooden paths on top of crops
  • Rock spawning system can no longer spawn rocks and logs on tiles that ooblets are about to plant seeds on
  • Player cannot do work on tiles that ooblets are currently doing work on - this should prevent scenarios where the player plants a crop and then the ooblet immediately plants a replacement crop
  • Removed flickering floor glitch in size 3 houses

  • Fixed bug where clothing shop does not add new items from upgrades purchased through wishy well (you will still have to wait 1 day for clothing store to replenish)
  • Swapping ooblet accessories while your inventory is full will no longer delete them
  • Made it so you can’t get stuck inside the walls of the player house ya spooky ghosts
  • Added “Respawn” button in pause screen in case people get stuck somewhere (DONT EXPLOIT THIS POWER)
  • Moved a bed into starter furniture pack (you will still have to wait 1 day for furniture store to replenish)
  • Petting ooblets should not cause the game to freeze anymore when pathfinding fails
  • Added a decorate mode tutorial to clarify where your furniture goes when you buy it
  • Made it clearer that Nullwhere and Port Forward are not yet available until future content updates
  • Added Main Menu button to Pause screen
  • Updated some descriptions
  • Reopened clubhouses can now actually reopen
  • EULA ultra-wide monitor fix
  • Fixed missing shader in a few places
  • Fixed some containers that had no capacity in them
  • Fixed issue where Sidekey seed was mislabeled as a gleamy seed and getting everyone’s hopes up

  • Increased ooblet homebaby starting limit by 4 (8->12) for all you folks who grew 300 lumpstumps before asking yourselves WHY??
  • Cleaned up all seeds remaining in dance arenas after dances
  • YER DANG ISOPUD FIGURINE SPOT IS THERE NOW
  • Curlyhorns are more common now, rejoice!
  • Token icons no longer aggressively shown above other UI
  • Clearer UI on Tinstle Task UI
  • Fixed Kropredy missing dialogue
  • Made error handling a little less invasive for now since it was bothering some folks
  • Hopefully solved one issue relating to scene transitions + black screen
  • Fixed issue with “gimme” button being missing from level up screen / battle card screen
  • Fixed some typos
  • Millew’s clothing quest should no longer generate “short quest description” task

  • Improvements to item selection (ie doors and items in stores)
  • Improvements to WASD controls to allow for easier item selection
  • Fixed infinite tooting bug (so sad to see it go :trumpet: :trumpet: )
  • Fixed not being able to decline ooblet seeds after dances
  • Townsfolk will no longer lock your game if you talk to them while not wearing a shirt
  • Got Milbert to climb out of the ground in Cuddlecups
  • (Hopefully) fixed some issues relating to the main menu not displaying correctly
  • (Hopefully) fixed loading screen lock if user doesn’t have VC++ runtime installed

  • Removed developer console from builds - no accidentally opening that anymore!
  • Reconstitooter UI - minor improvements to UX relating to bait costs
  • Zuffle’s office - solved collision issues with desk and other furniture
  • Temporarily removed clicking on NPCs and other interactable elements in the game since this was only partially supported and a point of confusion for some folks! (should fix the talk to 8 people intro quest for folks having problems with it)
  • Item get screen - missing “gimme button” should no longer be missing for all you button mashers! :)
  • Screen resolution too big for some displays making game unplayable - application now automatically detects oversized windows and applies a resolution that is compatible with game and appropriate to the display type

We currently keep all the latest changelogs on our discord but we’re looking into a clean way to put them on the website more consistently, too.