Devlog 9: New crops, new ooblets, and a new vlog(ish)
- October 17, 2017
- nonplayercat
We’re baaaack!
In case you noticed the inconsistency, the vlog numbering not matching up with the devlog numbering is just how we roll.
We’ve done a lot of stuff over the past month so let’s dig right in:
Read MoreDevlog 8: This time, a video
- September 1, 2017
- perplamps
Why do we keep putting ourselves through this??
WE AREN’T GOOD AT VLOGS
Read MoreDevlog 7: Not a video
- June 28, 2017
- perplamps
Well this is embarrassing…
We had this great idea to do this devlog as a video because we figured it would be a fast way to go through everything we worked on without having to make gifs and screenshots and stuff, and people would get to know us better!
It turns out, the only thing you’d get to know about us in said video is that we’re incapable of making videos.
After spending like 4 hours setting everything up and doing about 200 takes, we decided vlogging wasn’t for us. Our inability to even get the introductory “hey!” right would amaze and bewilder you.
With our tails between our legs, here’s what we were going to go over in the video:
Read MoreDevlog 6: Berry Busy Babbos
- March 20, 2017
- nonplayercat
It’s been about a month since the last devlog and it’s probably been our craziest month so far. We’ve posted about some of the stuff that’s happened, but we’ll recap everything here:
Read MoreDevlog 5: A pretty good one I think
- February 17, 2017
- nonplayercat

This month has been a bit less focused on visual assets and more focused on core gameplay systems. Here’s what we worked on:
Read MoreDevlog 4 (best devlog so far!)
- December 9, 2016
- nonplayercat

We’ve taken the past month to regroup a bit and polish some of our core gameplay, as well as level up our community-building efforts.
Here’s a breakdown of what we’ve been up to:
Read MoreDevlog 3
- November 3, 2016
- perplamps

Since nonplayercat is frantically busy preparing for Day of the Devs tomorrow, I’ll be covering some of what we have (read: she has) been working on since our last big update in September:
Read MoreDevlog 2
- September 8, 2016
- nonplayercat

So it turns out I’m not very good at writing devlogs. It’s been far too long! I’ve gotten way more done since the last devlog than could fit in a single reasonable writeup. We’re talking tons of new characters, new moblets, new buildings, new systems, new everything!
Read MoreDevlog 1
- July 28, 2016
- nonplayercat
What a nutty month!
I started Moblets as a little break from my other game-in-progress, IT Simulator, but now it’s taken on a big ole’ life of its own.
Here’s the premise: Farming… plus… creatures. Imagine Harvest Moon meets Pokemon. It just seems so obvious!

So here’s what I’ve already gotten done:
Two characters

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