Announcing Legsy! [and a devlog]
- September 30, 2018
- perplamps

People have been HYPED about this new ooblet since we first teased it with the image above. When we unveiled it on social media a couple days later, the response was pretty intense. It was even covered on a Japanese gaming news site!
Anyway, here it is in all its glory:
Read MoreGameplay mechanics reveal!
- September 1, 2018
- perplamps

Back in June, we revealed that we were changing our battle system over to a dance battle system. One thing we didn’t go into was how it actually played…
We’ve been working really hard on the actual mechanics of the dance battles for a while and we’re finally ready to show you where we’re up to.
Read MoreIntroducing Clomper and Tud (and other stuff) - The July 2018 Devlog
- July 30, 2018
- nonplayercat

Howdo Ooblets friends! It’s me, Rebecca with another update on all the stuff we’ve been working on. It’s been a super busy month for us making a lot of major improvements to things, but who cares about all that when we’ve got NEW OOBLETS:
Read MoreMoving into an office, E3, friendship, and more - The June 2018 Devlog
- June 30, 2018
- nonplayercat

Howdo! It’s yer bud Rebecca, the programmer and lead artist on Ooblets.
In case you’re new to our gamebaby Ooblets, it’s a farming, town life, and creature collection game that we’re squishing all our personality and hearts into. We’re trying to get it ready for release by the end of the year but it might get pushed later, we just don’t know!
Here’s what’s what from this month:
Read MoreMay 2018 Devlog
- May 29, 2018
- nonplayercat
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It’s ya girl Rebecca here, trying to sound cool (I’m still workshopping personal intros).
So it’s the end of another month and that means that the only thing you’ve been looking forward to all this time—another Ooblets devlog—is here.
Despite spending most of our time working on something super top secret that we’ll be revealing around E3 (which I’ll talk a bit more about below), we actually still ended up with a decent amount of cool things I can show you.
Take a look IF YOU DARE:
Read MoreApril 2018 Devlog
- April 30, 2018
- nonplayercat

Howdo, sprouts! I’m Rebecca (aka @nonplayercat) the programmer and artist on Ooblets here to fill you in on what’s been going on with our lives and the game’s development over the past month.
Read MoreMarch 2018 Devlog
- April 7, 2018
- perplamps
Welcome to the highly-anticipated March Devlog. And what a wonderful March we’re having! It’s the beginning of spring here, there’s no international trade war, and we’re all having a great time doing typical March things.
Okay okay so we’re a little late getting this devlog out but we’ve been told that’s just how indie games go 🤷
Without wasting any more time, let’s jump right in to all the fun stuff we’ve been up to:
Read MoreFebruary 2018 Devlog
- February 27, 2018
- perplamps

Real quick before we start, you should join our newsletter! We haven’t sent any yet but I think we’re going to soon.
Hello! It’s me Ben writing to you. In case you’re unfamiliar, I do the game design, writing, and other odds and ends on the game. Rebecca does the programming and art, and we also have a couple wonderful freelancers to fill in the gaps.
Read MoreJanuary 2018 Devlog: A new town on the water, nooblets, machines, shops, and GLEAMIES
- January 31, 2018
- nonplayercat
What a month it’s been! We’ve gotten so much done on the game that it’s crazy to look back on everything– but that’s EXACTLY WHAT WE’RE GONNA DO!
Check out the video above, which admittedly isn’t very good in terms of dev vlogs or vlogs or videos in general I guess… but it’s all we can seem to make.
So what have we been upppp tooooo? Read on in what we hope will be delight, fair oobfans:
Read MoreDevlog 10: A Mishmash of Updates!
- December 1, 2017
- perplamps

We were planning on doing another video for this devlog but we’re just too busy/lazy to go through all that this month, so instead you have this dreary gif instead. We’ll try to get a video out for the next devlog so you don’t forget what our beautiful voices sound like.
Let’s see what we got up to recently:
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