Devlog 6: Berry Busy Babbos

  • March 20, 2017
  • nonplayercat

It’s been about a month since the last devlog and it’s probably been our craziest month so far. We’ve posted about some of the stuff that’s happened, but we’ll recap everything here:

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Our first ever GDC!

  • March 4, 2017
  • perplamps

Ben (@perplamps) here, writing during the fourth hour of our plane ride back across the country. We’re coming back from the Game Developers Conference, which is a huge all-week event in San Francisco where people in the game dev community run talks, show off their games, schedule a billion meetings, and go to way too many parties.

I figured I’d do a bit of a recap of our experience and some random post-GDC thoughts since it was Rebecca’s and my first ever GDC (and she’s asleep)!

What we did:

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Our biggest news yet

  • February 22, 2017
  • nonplayercat

I’m so glad to finally be able to blab about all the exciting secret stuff that’s been going on with Ooblets lately.

How do I build up the suspense here? Ehhh never mind here it is:

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Devlog 5: A pretty good one I think

  • February 17, 2017
  • nonplayercat

This month has been a bit less focused on visual assets and more focused on core gameplay systems. Here’s what we worked on:

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Join the Super Fan Club!

  • January 7, 2017
  • nonplayercat

We opened up our Patreon for Ooblets a couple days ago, and the response has been insane. I really wasn’t sure how it was going to go, but we’ve already gotten over 100 supporters!

If you’d like to help support us too and get more behind-the-scenes info, email updates on our progress, and the ability to vote on game development choices, you should become a patron, too!

So what is Patreon anyway?

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Fanart basket 3rd edition

  • December 30, 2016
  • perplamps

This is the first fanart basket since our name change and we’ve got a lot of really great submissions. Check them out:

By QuillBit:

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Devlog 4 (best devlog so far!)

  • December 9, 2016
  • nonplayercat

We’ve taken the past month to regroup a bit and polish some of our core gameplay, as well as level up our community-building efforts.

Here’s a breakdown of what we’ve been up to:

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New name, same game

  • December 5, 2016
  • perplamps

First off, I want to thank everyone for being so supportive and positive about our work. We never expected to get this far in such a short amount of time, and it’s really thanks to all of you for wanting to be a part of the world we’re building.

Part of getting a little bigger is having to worry about all sorts of boring legal junk like trademarks. To that end, you might have noticed we have a new name…

Where was once Moblets now stands Ooblets!

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Day after Day of the Devs

  • November 6, 2016
  • nonplayercat

I had such a good time meeting you all and showing off the game!

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